So, I finished my game for Ludum Dare 34 Speyer74
The theme was "Growing" or "Two-Button Controls"
I decided to stick to Growing because I didn't wanna be limited by controls.
If you've played the game, you can probably feel how I felt during the development. So I don't think I have to write it here.
But anyway, my main focus for this game was to show that games don't need a ton of "Gameplay" to make it good. I wanted to send a message across and I'm glad the way it did.
I entered the "Jam" as the music wasn't mine, but the game was completed in 48 hours. I couldn't care less tbh, I'm just glad the game is out and people can play it.
My main worry for this game was people not understanding the message and just seeing it as a boring hold down right arrow and jump game. And people making smug jokes about the end part with ISIS and all that bullshit, but what can I do :p .
I took the theme "Growing" quite in a different way. Sure, you can grow physically in the game. But the main point many have missed (at least I think so) is that you're growing mentally. Which I thought would've been interesting to mess around with. I really loved how it turned out.
Anyway, love and peace <3 Laters.